The anti-cheat built for PURGATORY. Hardware-level, server-side, and now anyone shipping on Quest can run it. Two tiers, flat monthly. Join the Discord and ask for one.
A real anti-cheat is months of work most studios never finish, and a bought plugin gets torn open the week you ship. ShiftShack is the whole stack, done: login, device checks, sessions, bans, all of it, running on our servers instead of the player's machine.
It assumes every device that connects is lying until the hardware proves otherwise. It is layers, not one wall you climb once and never see again. And it isn't theory. It runs a live game right now.
Live numbers from PURGATORY, the game it was built on. Last 30 days.
The headset proves it is a real, untampered device at the hardware level, signed by keys that never leave it. Modified, rooted, or emulated headsets don't clear the door.
The client doesn't decide anything. Nothing it reports is trusted until the servers agree, and the servers aren't on the player's machine.
A login can't be captured and replayed later. Each one is good exactly once and is dead the moment it's used.
Every request carries a signature. Change one byte of it and it's thrown out before it's ever read.
Some of what defends the game doesn't live in the parts you can open and read. That's on purpose, and it's not the only thing they're missing.
Every attempt, clean or not, is logged, with a live status page and moderation built in. When something's off you'll know before they do.
No contracts, no per-player fees. Set up per game, cancel whenever.
If you came here trying to find the seam, you're on the wrong page. We'll tell you what it does. We won't tell you how, because the only people reading that closely aren't here to buy.
Plenty have tried anyway. It didn't go the way they wanted, and we kept the receipts.
It gets wired into your build per game, so we set it up with you directly. Join the Discord, open a ticket, tell us Lite or Max and what you're shipping, and we'll get you running.